Build 3


I'm thinking of developing this further. I have few plans to what it will have.

Stuff added/changed in this build:

  • simple terrain generation (different textures for floor tiles)
  • trees
  • extra debug features(speed, able to see everything, no blackness.)
  • zoom out
  • replaced some of the textures. (less yellowish green grass)
  • way faster version to load in WebGL, no more waiting

Features planned:

  • crafting system (raw material to tools and machines etc.)
  • inventory system (drag and drop system inventory or hotkey controlled quickbar)
  • better graphics (3D-models replacing simple pixelart)

For what I will probably use for graphic is 3D-models, because I really suck at making pixelart. 3D-models are then converted to 2D-sprites for use in the game.

Here's an example what could be replacing cogs sprites in game:


sprites in this image are bit z-fighting(because they overlap), but I can fix that, this was just fast implementation of them.

There's few animation speeds and resolutions to try them out.

Files

steam machine build 3.zip 4.2 MB
Jan 13, 2018
steam machine build 3 PC.zip 14 MB
Jan 13, 2018

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